Library / Bestiary

Quasit

CR 1.00 fiend chaotic evil Small
Quasit is a small chaotic evil fiend.

Quasit is a small chaotic evil fiend.

Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds.

Movement: walk 40 ft. • Senses: darkvision 120 ft.

Signature traits include Magic Resistance.

Traits

Magic Resistance. The quasit has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage, and the target has the Poisoned condition until the start of the quasit's next turn.

Scare. Wisdom Saving Throw: DC 10, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Shape-Shift. The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

Invisibility. The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

STR
5 (-3)
DEX
17 (+3)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
HP
25 (10d4)
AC
13 (natural armor)
Speed
40 ft.

poison

cold, fire, lightning

poisoned

Details
Type
fiend
Alignment
chaotic evil
Size
Small
Senses
darkvision 120 ft., passive Perception 10
Languages
Abyssal, Common
Source
System Reference Document 5.2.1