Salamander
Salamander is a large neutral evil elemental.
Elementals are beings from the Elemental Planes, such as efreet and water elementals.
Movement: walk 30 ft., climb 30 ft. • Senses: darkvision 60 ft.
Signature traits include Fire Aura.
Traits
Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
Actions
Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. HitomThe spear magically returns to the salamander's hand immediately after a ranged attack.
Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
- HP
- 90 (12d10 + 24)
- AC
- 15 (natural armor)
- Speed
- 30 ft., climb 30 ft.
fire
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