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Salamander

CR 5.00 elemental neutral evil Large
Salamander is a large neutral evil elemental.

Salamander is a large neutral evil elemental.

Elementals are beings from the Elemental Planes, such as efreet and water elementals.

Movement: walk 30 ft., climb 30 ft. • Senses: darkvision 60 ft.

Signature traits include Fire Aura.

Traits

Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. HitomThe spear magically returns to the salamander's hand immediately after a ranged attack.

Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
HP
90 (12d10 + 24)
AC
15 (natural armor)
Speed
30 ft., climb 30 ft.

fire

Details
Type
elemental
Alignment
neutral evil
Size
Large
Senses
darkvision 60 ft., passive Perception 10
Languages
Primordial (Ignan)
Source
System Reference Document 5.2.1