Spirit Naga
Spirit Naga is a large chaotic evil fiend.
Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds.
Movement: walk 40 ft. • Senses: darkvision 60 ft.
Signature traits include Fiendish Restoration.
Traits
Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite. Melee Attack Roll: +7, reach 10 ft. 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. 21 (6d6) Necrotic damage.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): - **At Will:** Detect Magic, Mage Hand, Minor Illusion, Water Breathing - **2/Day Each:** Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt
- HP
- 135 (18d10 + 36)
- AC
- 17 (natural armor)
- Speed
- 40 ft.
poison
charmed, poisoned
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