Library / Bestiary

Steam Mephit

CR 1/4 elemental neutral evil Small
Steam Mephit is a small neutral evil elemental.

Steam Mephit is a small neutral evil elemental.

Elementals are beings from the Elemental Planes, such as efreet and water elementals.

Movement: walk 30 ft., fly 30 ft. • Senses: darkvision 60 ft.

Signature traits include Blurred Form, Death Burst.

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

STR
5 (-3)
DEX
11 (+0)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
HP
17 (5d6)
AC
10 (natural armor)
Speed
30 ft., fly 30 ft.

fire, poison

exhaustion, poisoned

Details
Type
elemental
Alignment
neutral evil
Size
Small
Senses
darkvision 60 ft., passive Perception 10
Languages
Primordial (Aquan, Ignan)
Source
System Reference Document 5.2.1