Storm Giant
Description
Storm Giant is a huge chaotic good giant.
Giants are towering beings with humanlike shapes, like fire giants and trolls.
Movement: walk 50 ft., fly 25 ft. (hover), swim 50 ft. • Senses: darkvision 120 ft., truesight 30 ft.
Signature traits include Amphibious.
Traits
Amphibious. The giant can breathe air and water.
Actions
Lightning Storm. Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder [Area of Effect]|XPHB|Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): - **At Will:** Detect Magic, Light - **1/Day Each:** Control Weather
Storm Sword. Melee Attack Roll: +14, reach 10 ft. 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Thunderbolt. Ranged Attack Roll: +14, range 500 ft. 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.
Combat Stats
Ability Scores
Damage Immunities
lightning, thunder
Damage Resistances
cold
- Senses
- darkvision 120 ft., truesight 30 ft., passive Perception 20
- Languages
- Common, Giant
- Source
- System Reference Document 5.2.1