Library / Bestiary

Tough Boss

CR 4.00 humanoid neutral Small
Tough Boss is a small neutral humanoid.

Tough Boss is a small neutral humanoid.

Humanoids are people defined by their roles and professions, such as mages, pirates, and warriors. They include members of varied species.

Movement: walk 30 ft.

Signature traits include Pack Tactics.

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. 13 (2d10 + 2) Piercing damage.

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

HP
82 (11d8 + 33)
AC
16 (natural armor)
Speed
30 ft.
str
17 (+3)
dex
14 (+2)
con
16 (+3)
int
11 (+0)
wis
10 (+0)
cha
11 (+0)
Details
humanoid Small neutral
Senses
passive Perception 10
Languages
Common plus one other language
Source
System Reference Document 5.2.1