Library / Bestiary

Tough Boss

CR 4.00 humanoid neutral Small
Tough Boss is a small neutral humanoid.

Tough Boss is a small neutral humanoid.

Humanoids are people defined by their roles and professions, such as mages, pirates, and warriors. They include members of varied species.

Movement: walk 30 ft.

Signature traits include Pack Tactics.

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. 13 (2d10 + 2) Piercing damage.

STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
11 (+0)
HP
82 (11d8 + 33)
AC
16 (natural armor)
Speed
30 ft.
Details
Type
humanoid
Alignment
neutral
Size
Small
Senses
passive Perception 10
Languages
Common plus one other language
Source
System Reference Document 5.2.1