Tough Boss
Description
Tough Boss is a small neutral humanoid.
Humanoids are people defined by their roles and professions, such as mages, pirates, and warriors. They include members of varied species.
Movement: walk 30 ft.
Signature traits include Pack Tactics.
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. 13 (2d10 + 2) Piercing damage.
Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer. Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
Combat Stats
Ability Scores
- Senses
- passive Perception 10
- Languages
- Common plus one other language
- Source
- System Reference Document 5.2.1