Library / Bestiary

Treant

CR 9.00 plant chaotic good Huge
Treant is a huge chaotic good plant.

Treant is a huge chaotic good plant.

Plants are sentient vegetation and fungal monsters, such as shambling mounds and treants.

Movement: walk 30 ft.

Signature traits include Siege Monster.

Traits

Siege Monster. The treant deals double damage to objects and structures.

Actions

Multiattack. The treant makes two Slam attacks.

Slam. Melee Attack Roll: +10, reach 5 ft. 16 (3d6 + 6) Bludgeoning damage.

Hail of Bark. Ranged Attack Roll: +10, range 180 ft. 28 (4d10 + 6) Piercing damage.

Animate Trees. The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can't speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.

STR
23 (+6)
DEX
8 (-1)
CON
21 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
HP
138 (12d12 + 60)
AC
16 (natural armor)
Speed
30 ft.
Details
Type
plant
Alignment
chaotic good
Size
Huge
Senses
passive Perception 13
Languages
Common, Druidic, Elvish, Sylvan
Source
System Reference Document 5.2.1