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Vampire Familiar

CR 3.00 humanoid neutral evil Small
Vampire Familiar is a small neutral evil humanoid.

Vampire Familiar is a small neutral evil humanoid.

Humanoids are people defined by their roles and professions, such as mages, pirates, and warriors. They include members of varied species.

Movement: walk 30 ft., climb 30 ft. • Senses: darkvision 60 ft.

Signature traits include Vampiric Connection.

Traits

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Actions

Multiattack. The familiar makes two Umbral Dagger attacks.

Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility. The familiar takes the Dash or Disengage action.

STR
17 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)
HP
65 (10d8 + 20)
AC
15 (natural armor)
Speed
30 ft., climb 30 ft.

necrotic

Details
Type
humanoid
Alignment
neutral evil
Size
Small
Senses
darkvision 60 ft., passive Perception 14
Languages
Common plus one other language
Source
System Reference Document 5.2.1