Vrock
Vrock is a large chaotic evil fiend.
Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds.
Movement: walk 40 ft., fly 60 ft. • Senses: darkvision 120 ft., telepathy 120 ft.
Signature traits include Demonic Restoration, Magic Resistance.
Traits
Demonic Restoration. If the vrock dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The vrock has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The vrock makes two Shred attacks.
Shred. Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Piercing damage plus 10 (3d6) Poison damage.
Spores. Constitution Saving Throw: DC 15, each creature in a 20-foot Emanation originating from the vrock. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. While Poisoned, the target takes 5 (1d10) Poison damage at the start of each of its turns. Emptying a flask of Holy Water on the target ends the effect early.
Stunning Screech. Constitution Saving Throw: DC 15, each creature in a 20-foot Emanation originating from the vrock (demons succeed automatically). Failure: 10 (3d6) Thunder damage, and the target has the Stunned condition until the end of the vrock's next turn.
- HP
- 152 (16d10 + 64)
- AC
- 15 (natural armor)
- Speed
- 40 ft., fly 60 ft.
poison
cold, fire, lightning
poisoned
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