Library / Bestiary

Werebear

CR 5.00 monstrosity neutral good Small
Werebear is a small neutral good monstrosity.

Werebear is a small neutral good monstrosity.

Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears.

Movement: walk 30 ft., climb 30 ft. • Senses: darkvision 60 ft.

Actions

Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.

Bite. Melee Attack Roll: +7, reach 5 ft. 17 (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the DM's control and has 10 Hit Points. Success: The target is immune to this werebear's curse for 24 hours.

Handaxe. Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. 14 (3d6 + 4) Slashing damage.

Rend. Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Slashing damage.

Bonus Actions

Shape-Shift. The werebear shape-shifts into a Large bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
HP
135 (18d8 + 54)
AC
15 (natural armor)
Speed
30 ft., climb 30 ft.
Details
Type
monstrosity
Alignment
neutral good
Size
Small
Senses
darkvision 60 ft., passive Perception 17
Languages
Common (can't speak in bear form)
Source
System Reference Document 5.2.1