Library / Bestiary

Wererat

CR 2.00 monstrosity lawful evil Small
Wererat is a small lawful evil monstrosity.

Wererat is a small lawful evil monstrosity.

Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears.

Movement: walk 30 ft., climb 30 ft. • Senses: darkvision 60 ft.

Actions

Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.

Bite. Melee Attack Roll: +5, reach 5 ft. 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the DM's control and has 10 Hit Points. Success: The target is immune to this wererat's curse for 24 hours.

Scratch. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Slashing damage.

Hand Crossbow. Ranged Attack Roll: +5, range 30/120 ft. 6 (1d6 + 3) Piercing damage.

Bonus Actions

Shape-Shift. The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
HP
60 (11d8 + 11)
AC
13 (natural armor)
Speed
30 ft., climb 30 ft.
Details
Type
monstrosity
Alignment
lawful evil
Size
Small
Senses
darkvision 60 ft., passive Perception 14
Languages
Common (can't speak in rat form)
Source
System Reference Document 5.2.1