Library / Bestiary

Wight

CR 3.00 undead neutral evil Medium
Wight is a medium neutral evil undead.

Wight is a medium neutral evil undead.

Undead are spirits and the reanimated dead, such as ghosts, vampires, and zombies.

Movement: walk 30 ft. • Senses: darkvision 60 ft.

Signature traits include Sunlight Sensitivity.

Traits

Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.

Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft. 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.

Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.

HP
82 (11d8 + 33)
AC
14 (natural armor)
Speed
30 ft.
str
15 (+2)
dex
14 (+2)
con
16 (+3)
int
10 (+0)
wis
13 (+1)
cha
15 (+2)

poison

necrotic

exhaustion, poisoned

Details
undead Medium neutral evil
Senses
darkvision 60 ft., passive Perception 13
Languages
Common plus one other language
Source
System Reference Document 5.2.1