Library / Bestiary
Winter Wolf
CR
3.00
monstrosity
neutral evil
Large
Winter Wolf is a large neutral evil monstrosity.
Description
Winter Wolf is a large neutral evil monstrosity.
Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears.
Movement: walk 50 ft.
Signature traits include Pack Tactics.
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
Ability Scores
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Combat Stats
- HP
- 75 (10d10 + 20)
- AC
- 13 (natural armor)
- Speed
- 50 ft.
Damage Immunities
cold
Details
- Type
- monstrosity
- Alignment
- neutral evil
- Size
- Large
- Senses
- passive Perception 15
- Languages
- Common, Giant
- Source
- System Reference Document 5.2.1
Rules
Tags
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