Library / Bestiary

Winter Wolf

CR 3.00 monstrosity neutral evil Large
Winter Wolf is a large neutral evil monstrosity.

Winter Wolf is a large neutral evil monstrosity.

Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears.

Movement: walk 50 ft.

Signature traits include Pack Tactics.

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.

STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
HP
75 (10d10 + 20)
AC
13 (natural armor)
Speed
50 ft.

cold

Details
Type
monstrosity
Alignment
neutral evil
Size
Large
Senses
passive Perception 15
Languages
Common, Giant
Source
System Reference Document 5.2.1