Library / Magic

Heat Metal

Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range.

Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 Fire damage when you cast the spell. Until the spell ends, you can take a Bonus Action on each of your later turns to deal this damage again if the object is within range. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has Disadvantage on attack rolls and ability checks until the start of your next turn.

At Higher Levels. The damage increases by 1d8 for each spell slot level above 2.
Source: System Reference Document 5.2.1
Casting
System
DND5E
Level
2
School
Transmutation
Concentration
Yes
Ritual
No
Casting Time
Action
Range
60 feet
Target
Creature
Area
Duration
1 minute
Saving Throw
Constitution
Components
V, S, M
Class Levels
Components
M
a piece of iron and a flame