Library / Magic

Phantasmal Killer

You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature.

You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature. The target makes a Wisdom saving throw. On a failed save, the target takes 4d10 Psychic damage and has Disadvantage on ability checks and attack rolls for the duration. On a successful save, the target takes half as much damage, and the spell ends. For the duration, the target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes the Psychic damage again. On a successful save, the spell ends.

At Higher Levels. The damage increases by 1d10 for each spell slot level above 4.
Source: System Reference Document 5.2.1
Casting
System
DND5E
Level
4
School
Illusion
Concentration
Yes
Ritual
No
Casting Time
Action
Range
120 feet
Target
Creature
Area
Duration
1 minute
Saving Throw
Wisdom
Components
V, S
Class Levels