You hurl three fiery rays.
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You can see and hear a creature you choose that is on the same plane of existence as you.
As you hit the target, it takes an extra 1d6 Fire damage from the attack.
You hide a chest and all its contents on the Ethereal Plane.
For the duration, you see creatures and objects that have the Invisible condition as if they were visible, and you can see into the Ethereal Plane.
You give an illusory appearance to each creature of your choice that you can see within range.
You send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone who has met it.
With a touch, you magically sequester an object or a willing creature.
You shape-shift into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form.
A loud noise erupts from a point of your choice within range.
An imperceptible barrier of magical force protects you.
A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
A Club or Quarterstaff you are holding is imbued with nature's power.
The target hit by the strike takes an extra 2d6 Radiant damage from the attack.
Lightning springs from you to a creature that you try to touch.
For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range.
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube.
You create a simulacrum of one Beast or Humanoid that is within 10 feet of you for the entire casting of the spell.
Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save.
Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range.
You alter time around up to six creatures of your choice in a 40-foot Cube within range.
You cast sorcerous energy at one creature or object within range.
Choose a creature within range that has 0 Hit Points and isn't dead.
For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action's skill options with them.