D&D 5e
Spell
Transmutation
Concentration
Shining Smite
The target hit by the strike takes an extra 2d6 Radiant damage from the attack.
- Level
- Level 2
- Casting Time
- Bonus-Action
- Range
- Self
- Target
- Creature
- Duration
- 1 minute
- Saving Throw
- —
- Concentration
- Yes
- Components
- V
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.