Library / Magic

Shining Smite

The target hit by the strike takes an extra 2d6 Radiant damage from the attack.

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

At Higher Levels. The damage increases by 1d6 for each spell slot level above 2.
Source: System Reference Document 5.2.1
Casting
System
DND5E
Level
2
School
Transmutation
Concentration
Yes
Ritual
No
Casting Time
Bonus-Action
Range
Self
Target
Creature
Area
Duration
1 minute
Saving Throw
Class Levels