D&D 5e Spell Transmutation Concentration

Shining Smite

The target hit by the strike takes an extra 2d6 Radiant damage from the attack.

Level
Level 2
Casting Time
Bonus-Action
Range
Self
Target
Creature
Duration
1 minute
Saving Throw
—
Concentration
Yes
Components
V

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.