Library / Magic

Searing Smite

As you hit the target, it takes an extra 1d6 Fire damage from the attack.

As you hit the target, it takes an extra 1d6 Fire damage from the attack. At the start of each of its turns until the spell ends, the target takes 1d6 Fire damage and then makes a Constitution saving throw. On a failed save, the spell continues. On a successful save, the spell ends.

At Higher Levels. All the damage increases by 1d6 for each spell slot level above 1.
Source: System Reference Document 5.2.1
Casting
System
DND5E
Level
1
School
Evocation
Concentration
No
Ritual
No
Casting Time
Bonus-Action
Range
Self
Target
Creature
Area
Duration
1 minute
Saving Throw
Constitution
Class Levels