One Humanoid you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
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You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison.
You target a creature you know on the same plane of existence.
Whispering to the spirits of nature, you create one of the following effects within range.
Choose a point on the ground that you can see within range.
You hurl a beam of crackling energy.
You exert control over the elements, creating one of the following effects within range.
You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below).
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw.
Grasping plants sprout from the ground in a 20-foot square within range.
You weave a distracting string of words, causing creatures of your choice that you can see within range to make a Wisdom saving throw.
You step into the border regions of the Ethereal Plane, where it overlaps with your current plane.
You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action.
For the duration, your eyes become an inky void.
You convert raw materials into products of the same material.
Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice).
You conjure a phantom watchdog in an unoccupied space that you can see within range.
You gain 2d4 + 4 Temporary Hit Points.
Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
Choose up to five falling creatures within range.
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating of 0.
You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range.
You sense any trap within range that is within line of sight.