D&D 5e
Spell
Necromancy
False Life
You gain 2d4 + 4 Temporary Hit Points.
- Level
- Level 1
- Casting Time
- Action
- Range
- Self
- Target
- Creature
- Duration
- Instantaneous
- Saving Throw
- —
- Concentration
- No
- Components
- V S M
You gain 2d4 + 4 Temporary Hit Points.
Using a Higher-Level Spell Slot. You gain 5 additional Temporary Hit Points for each spell slot level above 1.