Library / Magic

False Life

You gain 2d4 + 4 Temporary Hit Points.

You gain 2d4 + 4 Temporary Hit Points.

At Higher Levels. You gain 5 additional Temporary Hit Points for each spell slot level above 1.
Source: System Reference Document 5.2.1
Casting
System
DND5E
Level
1
School
Necromancy
Concentration
No
Ritual
No
Casting Time
Action
Range
Self
Target
Creature
Area
Duration
instantaneous
Saving Throw
Components
V, S, M
Class Levels
Components
M
a drop of alcohol