Library / Magic

Fear

Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.

Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration. A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it doesn't have line of sight to you, the creature makes a Wisdom saving throw. On a successful save, the spell ends on that creature.

Source: System Reference Document 5.2.1
Casting
System
DND5E
Level
3
School
Illusion
Concentration
Yes
Ritual
No
Casting Time
Action
Range
Self
Target
Area
30 feet cone
Duration
1 minute
Saving Throw
Wisdom
Components
V, S, M
Class Levels
Components
M
a white feather