For the duration, you hide a target that you touch from Divination spells.
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A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration.
You attempt to craft an illusion in the mind of a creature you can see within range.
You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature.
A Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.
You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service.
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
You spray toxic mist at a creature within range.
You attempt to transform a creature that you can see within range into a Beast.
You compel one creature you can see within range to die.
You overwhelm the mind of one creature you can see within range.
You create a magical effect within range.
Eight rays of light flash from you in a 60-foot Cone.
A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point within range.
You make an area within range magically secure.
You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific trigger occurs.
You create an illusory copy of yourself that lasts for the duration.
For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.
A beam of enervating energy shoots from you toward a creature within range.
A frigid beam of blue-white light streaks toward a creature within range.
You shoot a greenish ray at a creature within range.
At your touch, all curses affecting one creature or object end.
A shimmering sphere encloses a Large or smaller creature or object within range.