Library / Magic

Zone Of Truth

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range.

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.

Source: System Reference Document 5.2.1
Casting
System
DND5E
Level
2
School
Enchantment
Concentration
No
Ritual
No
Casting Time
Action
Range
60 feet
Target
Area
15 feet sphere
Duration
10 minute
Saving Throw
Charisma
Components
V, S
Class Levels