Library / Character Variants
Abyssal Bloodline
Generations ago, a demon spread its filth into your heritage. While it does not manifest in all of your kin, for you it is particularly strong. You might sometimes have urges to chaos or evil, but your destiny (and alignment) is up to you.
Description
Generations ago, a demon spread its filth into your heritage. While it does not manifest in all of your kin, for you it is particularly strong. You might sometimes have urges to chaos or evil, but your destiny (and alignment) is up to you.
Bonus Spells
| Lvl 3 | Cause Fear |
| Lvl 5 | Bull's Strength |
| Lvl 7 | Rage |
| Lvl 9 | Stoneskin |
| Lvl 11 | Dismissal |
| Lvl 13 | Transformation |
| Lvl 15 | Greater Teleport |
| Lvl 17 | Unholy Aura |
| Lvl 19 | Summon Monster IX |
Bloodline Features
Class Skill Level 1
Knowledge (planes).
Bloodline Arcana Level 1 F · Gated Unlock
Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/good equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the creature might have.
Claws Level 1 C · Uses-Per-Day Ability Rest
At 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. These attacks deal 1d4 points of damage each (1d3 if you are Small) plus your Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws become flaming weapons, each dealing an additional 1d6 points of fire damage on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
Demon Resistances Level 3 E · Scaling Numeric Track
At 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on poison saving throws increases to +4.
Strength of the Abyss Level 9 E · Scaling Numeric Track
At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.
Added Summonings Level 15 F · Gated Unlock
At 15th level, whenever you summon a creature with the demon subtype or the fiendish template using a summon monster spell, you summon one additional creature of the same kind.
Demonic Might Level 20 F · Gated Unlock
At 20th level, the power of the Abyss flows through you. You gain immunity to electricity and poison. You also gain resistance to acid 10, cold 10, and fire 10, and gain telepathy with a range of 60 feet (allowing you to communicate with any creature that can speak a language).
Bloodline Info
- Class
- Sorcerer
- Source
- Core Rulebook
Attribution
- Contributor
- Core Rulebook
- License
- OGL-1.0a
Original content contributed by Core Rulebook, designated as Open Game Content under the OGL-1.0a.
Sources Used in This Record
1 House/Core
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Based on class: Sorcerer (Class)House/Core — covered by the site's Section 15.
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OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.