Pathfinder 1e
Spell
Necromancy
Cause Fear
A creature of 5 HD or less flees for 1d4 rounds.
- School
- Necromancy
- Casting Time
- 1 standard action
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One living creature with 5 or fewer HD
- Duration
- 1d4 rounds or 1 round; see text
- Saving Throw
- Will partial
- Spell Resistance
- Yes
- Components
- V S
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.