Pathfinder 1e Spell Necromancy

Cause Fear

A creature of 5 HD or less flees for 1d4 rounds.

School
Necromancy
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Target
One living creature with 5 or fewer HD
Duration
1d4 rounds or 1 round; see text
Saving Throw
Will partial
Spell Resistance
Yes
Components
V S

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.

Effects

one living creature with 5 or fewer HD
Source

Core Rulebook

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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