The witch can curse an animal, plant creature, or plot of land, causing it to wither and die.
Feats Compendium
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A witch can cackle madly as a move action.
The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks.
A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words.
The witch counts as a hag for the purpose of joining a hag's coven.
A witch can change her appearance for a number of hours equal to her class level, as if using disguise self .
The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see.
The witch grows lighter as she gains power, eventually gaining the ability to fly.
The witch can grant a creature within 30 feet a bit of good luck for 1 round.
A witch can soothe the wounds of those she touches.
The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round.
A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep .
A witch with this hex can understand any spoken language for a number of minutes per day equal to her level, as comprehend languages .
A witch can use this hex to place a protective ward over one creature.