Library / Character Options
Flight
The witch grows lighter as she gains power, eventually gaining the ability to fly.
This is a Hex — a class feature gained automatically at certain levels, not a feat you select independently through normal feat selection.
Description
The witch grows lighter as she gains power, eventually gaining the ability to fly. At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch.
Source: Advanced Player's Guide
Rules
Feat Info
- System
- PF1E
- Universe
- core
- Feat Types
- Hex
Attribution
- Contributor
- Advanced Player's Guide
- License
- OGL-1.0a
Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.
Tags
Loading references...
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.