Pathfinder 1e Class Talent Hex

Ward

A witch can use this hex to place a protective ward over one creature.

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Type
Hex
Prerequisites
None
Spell Level
Availability
Class talent

This is a Hex — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

A witch can use this hex to place a protective ward over one creature. The warded creature receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. This ward lasts until the warded creature is hit or fails a saving throw. A witch knows when a warded creature is no longer protected. A witch can have only one ward active at a time. If the witch uses this ability again, the previous ward immediately ends. A witch cannot use this ability on herself. At 8th level and 16th level, the bonuses provided by this ward increase by +1.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Advanced Player's Guide · OGL-1.0a

Added to the library by eco_the_exploiter on July 20, 2026.

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.