Library / Character Options

Charm

A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words.
This is a Hex — a class feature gained automatically at certain levels, not a feat you select independently through normal feat selection.

A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words. This improves the attitude of an animal or humanoid creature by 1 step, as if the witch had successfully used the Diplomacy skill. The effect lasts for a number of rounds equal to the Witch's Intelligence modifier. A Will save negates this effect. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. At 8th level, this effect improves the attitude of the target creature by 2 steps. This is a mind-affecting charm effect.

Feat Info
System
PF1E
Universe
core
Feat Types
Hex
Attribution
Contributor
Advanced Player's Guide
License
OGL-1.0a

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

Tags
hex
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.