Pathfinder 1e Class Talent

Charm

A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words.

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Prerequisites
None
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Class talent

This is a Hex — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words. This improves the attitude of an animal or humanoid creature by 1 step, as if the witch had successfully used the Diplomacy skill. The effect lasts for a number of rounds equal to the Witch's Intelligence modifier. A Will save negates this effect. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. At 8th level, this effect improves the attitude of the target creature by 2 steps. This is a mind-affecting charm effect.

Attribution

Paizo Inc. · Advanced Player's Guide · OGL-1.0a

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.