Library / Character Options
Charm
A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words.
This is a Hex — a class feature gained automatically at certain levels, not a feat you select independently through normal feat selection.
Description
A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words. This improves the attitude of an animal or humanoid creature by 1 step, as if the witch had successfully used the Diplomacy skill. The effect lasts for a number of rounds equal to the Witch's Intelligence modifier. A Will save negates this effect. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. At 8th level, this effect improves the attitude of the target creature by 2 steps. This is a mind-affecting charm effect.
Source: Advanced Player's Guide
Rules
Feat Info
- System
- PF1E
- Universe
- core
- Feat Types
- Hex
Attribution
- Contributor
- Advanced Player's Guide
- License
- OGL-1.0a
Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.
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OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.