Grouped Skills

Variant Rules

Grouped Skills doesn't replace the skill list — it reorganizes how characters acquire skill competence. Instead of spending individual skill ranks, characters gain training in broad skill groups and specialties in specific skills. A character adds ½ her level to all checks in her trained groups, and her full level to skills where she also holds a specialty — making everyone reasonably competent while letting dedicated characters truly shine.

Optional Rule. Grouped Skills is an opt-in variant from Pathfinder Unchained. It can be run alongside the Background Skills or Consolidated Skills variants with minor adjustments (see below).

How It Works

Skill Groups
Broad categories (Natural, Social, etc.) — training gives +½ level to all skills in the group.
Specialties
A single specific skill — grants +level if also trained in its group, or +½ level alone.
No Skill Ranks
Skill ranks are replaced entirely — but feats like Skill Focus still work normally.

Trained-only skills: a character counts as trained if she has either a specialty in that skill or training in its skill group.

Class skill bonus (+3): still applies if a character is trained in that skill's group or has a specialty in it — she doesn't need both. Class skill bonuses check specific skills, not groups: training in the Social group doesn't grant the +3 on Bluff if only Diplomacy is on the class skill list.

Calculating Skill Bonuses

Group trained and specialty

Ability modifier + character level

Maximum competence — the character is both broadly and specifically trained in this area.

Group trained or specialty (not both)

Ability modifier + ½ character level (min +1)

The character has broad training without focus, or focused training without the broader foundation.

Skill Groups

GroupIncluded Skills
NaturalHandle Animal, Heal, Survival
PerceptivePerception, Sense Motive
PhysicalAcrobatics, Climb, Escape Artist, Fly, Ride, Swim
ScholarlyAppraise, Craft, Knowledge (all), Profession, Spellcraft
SocialBluff, Diplomacy, Intimidate, Linguistics, Perform
ThievingDisable Device, Disguise, Sleight of Hand, Stealth, Use Magic Device

A character can train in any skill group even if none of its skills are class skills. A specialty may be taken in any skill, including one outside all trained groups.

Groups and Specialties by Level

At 1st level a character gains skill groups based on her class's skill ranks per level (see table). She also gains 1 specialty + ½ Int modifier bonus specialties (minimum 1 total). At 2nd level and every 2 levels thereafter she gains one additional specialty. If her Intelligence modifier changes, bonus specialties adjust immediately.

Specialties Gained by Character Level
LevelTotal Specialties *LevelTotal Specialties *
1st111th6
2nd212th7
3rd213th7
4th314th8
5th315th8
6th416th9
7th417th9
8th518th10
9th519th10
10th620th11

* Add ½ Int modifier to the total. Characters always have a minimum of 1 specialty.

Skill Groups at 1st Level
Class Skill Ranks/LevelStarting GroupsExample Classes
2 + Int1Cleric, Fighter, Wizard
4 + Int2Barbarian, Druid, Monk
6 + Int3Bard, Ranger, Inquisitor
8 + Int3 → 4 at level 8Rogue

See Pathfinder Unchained Table 2–3 for the full progression.

Linguistics

A character with a specialty in Linguistics or training in the Social skill group learns bonus languages equal to ½ her character level (minimum 1). If she has both a Linguistics specialty and Social group training, she knows bonus languages equal to her full character level.

Multiclassing

A multiclassed character uses the class with the lowest skill ranks per level to determine her number of skill groups. She does not lose groups already selected — once chosen, a group cannot be unselected. The rate at which she gains future groups slows to match the lower-rank class's progression.

Example: A rogue 6 / druid 1 has 3 skill groups (rogue tier). Adding a druid level doesn't remove groups, but future group gains now scale at the druid rate — she reaches 4 groups at character level 18 instead of level 8.

Using with Other Variants

With Background Skills

Instead of gaining 2 background skill ranks per level, a character gains one additional specialty at 1st level that can only be spent on a background skill. Normal specialties can be spent on either background or adventuring skills freely. Artistry and Lore fall under the Scholarly group. Lore can be taken as a specialty any number of times (each for a different subject). Training in Scholarly doesn't grant access to all Lore skills untrained — you must hold a specialty in the specific Lore. However, having both a Lore specialty and Scholarly training grants your full level as a bonus (rather than ½ level).

With Consolidated Skills

Reduce both skill groups and specialties gained by ½ (rounded down, minimum 1). Use ½ the class's core skill ranks per level (not the adjusted consolidated values) to determine starting groups. The skill groups also change to match the consolidated skill list:

GroupIncluded Consolidated Skills
NaturalNature, Survival
PerceptivePerception
PhysicalAcrobatics, Athletics
ScholarlyReligion, Society, Spellcraft
SocialInfluence, Performance
ThievingFinesse, Stealth
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