Library / Magic

Alarm

You set an alarm against intrusion.

You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is audible or mental:

Source: System Reference Document 5.2.1
Casting
System
DND5E
Level
1
School
Abjuration
Concentration
No
Ritual
Yes
Casting Time
Minute
Range
30 feet
Target
Area
20 feet cube
Duration
8 hour
Saving Throw
Components
V, S, M
Class Levels
Components
M
a bell and silver wire