Delayed Blast Fireball
A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes Fire damage equal to the total accumulated damage on a failed save or half as much damage on a successful one. The spell's base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn't ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature's space or collides with a solid object, the spell ends, and the bead explodes. When the bead explodes, flammable objects in the explosion that aren't being worn or carried start burning.
- System
- DND5E
- Level
- 7
- School
- Evocation
- Concentration
- Yes
- Ritual
- No
- Casting Time
- Action
- Range
- 150 feet
- Target
- —
- Area
- 20 feet sphere
- Duration
- 1 minute
- Saving Throw
- Dexterity
- Components
- V, S, M
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