Library / Magic

Disintegrate

You launch a green ray at a target you can see within range.

You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force. A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.

At Higher Levels. The damage increases by 3d6 for each spell slot level above 6.
Source: System Reference Document 5.2.1
Casting
System
DND5E
Level
6
School
Transmutation
Concentration
No
Ritual
No
Casting Time
Action
Range
60 feet
Target
Creature
Area
Duration
instantaneous
Saving Throw
Dexterity
Components
V, S, M
Class Levels
Components
M
a lodestone and dust