Library / Magic

Fireball

A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion.

A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the area that aren't being worn or carried start burning.

At Higher Levels. The damage increases by 1d6 for each spell slot level above 3.
Source: System Reference Document 5.2.1
Casting
System
DND5E
Level
3
School
Evocation
Concentration
No
Ritual
No
Casting Time
Action
Range
150 feet
Target
Area
20 feet sphere
Duration
instantaneous
Saving Throw
Dexterity
Components
V, S, M
Class Levels
Components
M
a ball of bat guano and sulfur