You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range.
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You touch a nonmagical weapon.
Up to five creatures of your choice who remain within range for the spell's entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points.
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.
You touch a creature and end the Poisoned condition on it.
You remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range.
With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died.
At your touch, all curses affecting one creature or object end.
You touch a creature that has died within the last minute.
As you hit the target, it takes an extra 1d6 Fire damage from the attack.
A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
The target hit by the strike takes an extra 2d6 Radiant damage from the attack.
You touch another creature that is willing and create a mystic connection between you and the target until the spell ends.
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range.