Choose a Humanoid that you can see within range.
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For the duration, you emit an aura in a 30-foot Emanation.
You magically mark one creature you can see within range as your quarry.
You create a twisting pattern of colors in a 30-foot Cube within range.
You create a shard of ice and fling it at one creature within range.
Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range.
You touch an object throughout the spell's casting.
You write on parchment, paper, or another suitable material and imbue it with an illusion that lasts for the duration.
You create a magical restraint to hold a creature that you can see within range.
A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range.
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range.
You touch the sapphire used in the casting and an object weighing 10 pounds or less whose longest dimension is 6 feet or less.
A creature you touch has the Invisible condition until the spell ends.
One creature that you can see within range must make a Wisdom saving throw.
You touch a willing creature.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred.
Name or describe a famous person, place, or object.
You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration.
You touch one Large or smaller object that isn't being worn or carried by someone else.
A stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose.
Describe or name a specific kind of Beast, Plant creature, or nonmagical plant.
Describe or name a creature that is familiar to you.