Player Groups: Your Table’s Shared Space
Gather your adventuring party, roll in a shared provably-fair dice channel, showcase character sheets to your table, and connect to campaign Worlds for instant homebrew access.
“A World is where content lives and is governed. A Group is who it is shown to.”
Understanding how Groups and Worlds work together is simple:
A World
- A structured campaign setting with rules, lore, and custom content.
- Where homebrew monsters, spells, items, NPCs, and encounters live.
- Governed by the GM with curation, rule blacklists/whitelists, and role ladders.
- Managed via tiered power gems.
A Group
- A table of players — your party, gaming circle, or creator table.
- Owns no content records; acts as an audience for shared characters and Worlds.
- Features a shared, provably-fair dice channel for live session rolls.
- 100% free on every account tier, forever.
1. Provably Fair Dice Channel
Every group has a shared, persistent dice channel. When anyone at the table rolls, the result is computed with blockchain-based entropy. Rolls cannot be faked, reloaded, or manipulated after the fact. New rolls appear automatically while the Table page is open when live updates are available; the page checks every 15 seconds as a fallback. You can also load earlier rolls and filter the feed by member.
Supports full dice expressions like 1d20+5, 2d6+3, 1d8+1d6+2, or 4d6, plus an optional roll declaration (such as Initiative, Perception, or Saving Throw) so everyone at the table knows what the roll is for. Each roll displays the individual dice values, modifiers, total sum, and an expandable audit cryptographic proof.
2. Party Character Showcase (The Audience Model)
Sharing a character puts that Group into the character’s audience. You never transfer character ownership to the group or the GM — the character remains yours, and you can share it with multiple tables simultaneously (e.g. your regular campaign and a guest-star one-shot).
Fellow party members can view your sheet, check feat interactions, and review spell preparations during the session.
3. Seamless Username & Email Invitations
Inviting your table is frictionless. If a player is already on TheCrazyGM, invite them by username and they will see an in-app invite on their Groups page.
If they are brand new, simply enter their email address. We will dispatch a secure invitation link that automatically verifies their mailbox and places them directly into your group the moment they finish registration.
4. Connecting to Campaign Worlds
A Group owner can attach a World from the Group's Worlds tab; a World manager can still share it from the World page. Active members then find the campaign setting, its role-based permissions, and a way to browse in an allowed game system when one is configured.
World access uses a four-rung role ladder, from reading what is shared, to playing with a personal character, to adding and editing material, to helping run and build the campaign.
- Viewer: Read what the GM shares in the World.
- Player: Play in the campaign and use your own character.
- Editor: Add and edit shared content and campaign material.
- Worldbuilder: Help run the campaign and build its content.
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Create your Player Group
Go to Player Groups, pick a name for your table (e.g. The Silver Gryphons), and optionally add a description.
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Explore your Group tabs
Every group provides dedicated tabs: Table for live dice rolling and summaries, Members for roster management and invitations, Characters to showcase player sheets, and Worlds for linked campaigns. Group owners also have a Settings tab to edit, transfer ownership of, or delete the table.
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Invite your party
Both group owners and appointed managers can invite players by username or email from the Members tab, and can resend pending email invitations at any time.
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Link to a World (Optional)
A Group owner can attach a World from the Group's Worlds tab. A World manager can also share a Group from the World page. Everyone at the table can open the linked World and browse using one of its allowed game systems.
- Do Player Groups require a paid subscription?
- No. Groups are 100% free for every account, on every tier. You can join as many groups and invite as many players as you need, with generous creation allowances (starting at 19 free groups on Hearth) to keep spam off the platform.
- Can a character belong to multiple groups?
- Yes. Under our audience model, sharing a character gives a group permission to view it, but does not bind the character to that group. You can share your character with any table you belong to.
- Can I leave a group I joined?
- Yes. Any non-owner member can leave a group at any time via the Leave button in the group header. Your shared characters stop displaying in the table space, and the owner can invite you back whenever you’re ready. Group owners can hand the table off to another active member from the Transfer Ownership section on the Settings tab before leaving.
- What happens if a member is removed?
- When a member is removed from a group, they lose access to the group space and any Worlds linked to that group. Their personal characters and homebrew remain entirely their own.
- What is the difference between Group Manager and Co-GM?
- Group Manager is an administrative role on the group roster that can invite fellow players. A Co-GM is a Worldbuilder deployed onto a World with a pledged power gem, with full authorial authority over a campaign setting.
Ready to assemble your table?
Set up your player group in seconds and start rolling together.
Create a Player Group