Guide & Documentation

Player Groups: Your Table’s Shared Space

Gather your adventuring party, roll in a shared provably-fair dice channel, showcase character sheets to your table, and connect to campaign Worlds for instant homebrew access.

“A World is where content lives and is governed. A Group is who it is shown to.”

TheCrazyGM Architecture Frame

Understanding how Groups and Worlds work together is simple:

A World

  • A structured campaign setting with rules, lore, and custom content.
  • Where homebrew monsters, spells, items, NPCs, and encounters live.
  • Governed by the GM with curation, rule blacklists/whitelists, and role ladders.
  • Managed via tiered World slots.

A Group

  • A table of players — your party, gaming circle, or creator table.
  • Owns no content records; acts as an audience for shared characters and Worlds.
  • Features a shared, provably-fair dice channel for live session rolls.
  • 100% free and uncapped on every account tier, forever.

1. Provably Fair Dice Channel

Every group has a live, persistent dice channel. When anyone at the table rolls, the result is computed with blockchain-based entropy. Rolls cannot be faked, reloaded, or manipulated after the fact.

Supports full dice expressions like 1d20+5, 2d6+3, 1d8+1d6+2, or 4d6. Each roll displays the individual dice values, modifiers, total sum, and an expandable audit cryptographic proof.

2. Party Character Showcase (The Audience Model)

Sharing a character puts that Group into the character’s audience. You never transfer character ownership to the group or the GM — the character remains yours, and you can share it with multiple tables simultaneously (e.g. your regular campaign and a guest-star one-shot).

Fellow party members can view your sheet, check feat interactions, and review spell preparations during the session.

3. Seamless Username & Email Invitations

Inviting your table is frictionless. If a player is already on TheCrazyGM, invite them by username and they will see an in-app invite on their Groups page.

If they are brand new, simply enter their email address. We will dispatch a secure invitation link that automatically verifies their mailbox and places them directly into your group the moment they finish registration.

4. Connecting to Campaign Worlds

When a GM attaches a World to a Player Group, all active members immediately gain access to campaign-specific rules, homebrew monsters, spells, and campaign lore without needing individual permission rows.

World access uses a four-rung role ladder:

  • Viewer: Read-only access to campaign setting lore, public notes, and compendium content.
  • Player: Standard table role — allows viewing player-facing world content and referencing campaign spells and items.
  • Editor: Collaborative permissions to contribute and edit monsters, items, and NPCs.
  • Worldbuilder: Full co-authoring standing alongside the World owner.
  1. Create your Player Group

    Go to Player Groups, pick a name for your table (e.g. The Silver Gryphons), and optionally add a description.

  2. Explore your Group tabs

    Every group provides dedicated tabs: Table for live dice rolling and summaries, Members for roster management and invitations, Characters to showcase player sheets, and Worlds for linked campaigns. Group owners also have a Settings tab to edit or delete the table.

  3. Invite your party

    Both group owners and appointed managers can invite players by username or email from the Members tab.

  4. Link to a World (Optional)

    If you or your GM has an active campaign World, attach your group under the World settings to share homebrew monsters and campaign setting lore with the whole table.

Do Player Groups require a paid subscription?
No. Groups are 100% free and uncapped for every account, on every tier. You can create as many groups as you want and invite as many players as you need.
Can a character belong to multiple groups?
Yes. Under our audience model, sharing a character gives a group permission to view it, but does not bind the character to that group. You can share your character with any table you belong to.
Can I leave a group I joined?
Yes. Any non-owner member can leave a group at any time via the Leave button in the group header. Your shared characters stop displaying in the table space, and the owner can invite you back whenever you’re ready.
What happens if a member is removed?
When a member is removed from a group, they lose access to the group space and any Worlds linked to that group. Their personal characters and homebrew remain entirely their own.
What is the difference between Group Manager and Co-GM?
Group Manager is an administrative role on the group roster that can invite fellow players. A Co-GM is a Worldbuilder deployed onto a World slot, with full authorial authority over a campaign setting.

Ready to assemble your table?

Set up your player group in seconds and start rolling together.

Create a Player Group