A shimmering green arrow streaks toward a target within range and bursts in a spray of acid.
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You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere.
Choose up to three creatures within range.
You set an alarm against intrusion.
You alter your physical form.
Target a Beast that you can see within range.
A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target's Challenge Rating isn't 0, it automatically succeeds).
Choose any number of willing creatures that you can see within range.
Choose a pile of bones or a corpse of a Medium or Small Humanoid within range.
Objects animate at your command.
An aura extends from you in a 10-foot Emanation for the duration.
An aura of antimagic surrounds you in 10-foot Emanation.
As you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is Huge or smaller.
You create an Invisible, invulnerable eye within range that hovers for the duration.
You create a Large hand of shimmering magical energy in an unoccupied space that you can see within range.
You touch a closed door, window, gate, container, or hatch and magically lock it for the duration.
You create a spectral sword that hovers within range.
With a touch, you place an illusion on a willing creature or an object that isn't being worn or carried.
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends instantly if you are already on that plane).
You receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes.
An aura radiates from you in a 30-foot Emanation for the duration.
You spend the casting time tracing magical pathways within a precious gemstone, and then touch the target.
Up to three creatures of your choice that you can see within range must each make a Charisma saving throw.
One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration.