A thin sheet of flames shoots forth from you.
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A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration.
You hurl a mote of fire at a creature or an object within range.
Wispy flames wreathe your body for the duration, shedding Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
A storm of fire appears within range.
A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion.
You evoke a fiery blade in your free hand.
A vertical column of brilliant fire roars down from above.
You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range.
Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range.
The creature that damaged you is momentarily surrounded by green flames.
A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range.
Blazing orbs of fire plummet to the ground at four different points you can see within range.
Eight rays of light flash from you in a 60-foot Cone.
A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point within range.
A flickering flame appears in your hand and remains there for the duration.
You hurl three fiery rays.
As you hit the target, it takes an extra 1d6 Fire damage from the attack.
You create a wall of fire on a solid surface within range.
You create a wall of ice on a solid surface within range.
You conjure a mass of sticky webbing at a point within range.