You magically sense the most direct physical route to a location you name.
Spellbook
Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.
You unleash negative energy toward a creature you can see within range.
You hurl a mote of fire at a creature or an object within range.
Wispy flames wreathe your body for the duration, shedding Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
A storm of fire appears within range.
A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion.
You evoke a fiery blade in your free hand.
A vertical column of brilliant fire roars down from above.
You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range.
You attempt to turn one creature that you can see within range into stone.
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range.
No summary yet.
You create a 20-foot-radius Sphere of fog centered on a point within range.
You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor.
No summary yet.
You touch a willing creature and bestow a limited ability to see into the immediate future.
You touch a willing creature.
A frigid globe streaks from you to a point of your choice within range, where it explodes in a 60-foot-radius Sphere.
A willing creature you touch shape-shifts, along with everything it's wearing and carrying, into a misty cloud for the duration.
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
You give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide.
You touch a corpse or other remains.
You summon a giant centipede, spider, or wasp (chosen when you cast the spell).
Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.