Until the spell ends, your attacks with weapons deal an extra 1d4 Radiant damage on a hit.
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The target takes an extra 2d8 Radiant damage from the attack.
A vertical column of brilliant fire roars down from above.
A Large spectral guardian appears and hovers for the duration in an unoccupied space that you can see within range.
You hurl a bolt of light toward a creature within range.
When the Cylinder appears, each creature in it makes a Constitution saving throw.
Flame-like radiance descends on a creature that you can see within range.
The target hit by the strike takes an extra 2d6 Radiant damage from the attack.
Protective spirits flit around you in a 15-foot Emanation for the duration.
You launch a mote of light at one creature or object within range.
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line.
Brilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range.
Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting.