Guisarme Weapon A guisarme is an 8-foot-long shaft with a blade and a hook mounted at the tip. Damage: 2d4 9 gp · 12.00 lb reachtrip core-rulebook weapon reach trip
Gunslinger's Kit Gear This includes a backpack, a bedroll, a belt pouch, a flint and steel, a gunsmith's kit, an iron pot, a mess kit, a powder horn, rope, torches (10), trail rations (5 days), and a waterskin. 26 gp · 31.00 lb ultimate-equipment gear item
Gunsmith's Kit Gear This small kit has all the tools a person needs to create, repair, and restore firearms, except for the necessary raw materials. 15 gp · 2.00 lb ultimate-equipment gear item
Haggis Gear This dish is a meaty pudding made of sheep organs (mainly heart, liver, and lungs) minced with onion, oats, fat, spices, and salt, wrapped in a sheep stomach and slow-cooked. 1 gp · 1.00 lb ultimate-equipment gear item
Halberd Weapon A halberd is similar to a 5-foot-long spear, but it also has a small, axe-like head mounted near the tip. Damage: 1d10 10 gp · 12.00 lb bracetrip core-rulebook weapon brace trip
Half-Plate Armor Combining elements of full plate and chainmail, half-plate includes gauntlets and a helm. AC +8 600 gp · 50.00 lb core-rulebook armor
Halfling Sling Staff Weapon Made from a specially designed sling attached to a short club, a halfling sling staff can be used by a proficient wielder to devastating effect. Damage: 1d8 20 gp · 3.00 lb ultimate-equipment weapon
Halfling Trail Rations Gear A day's worth of halfling trail rations is actually more than what a typical adventuring halfling eats in a day a full belly strengthens a halfling's resolve. 1 gp · 1.00 lb ultimate-equipment gear item
Hammer Gear If a hammer is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a spiked gauntlet of its size. 5 gp · 2.00 lb core-rulebook gear adventuring-gear
Hammock Gear This blanket or net is attached to strong ropes, allowing you to hang it from a heavy branch or two trees and sleep above the ground. 1 gp · 3.00 lb ultimate-equipment gear item
Hand Crossbow Weapon You can draw a hand crossbow back by hand. Damage: 1d4 / 19-20 100 gp · 2.00 lb ultimate-equipment weapon
Hand Rotary Quern Tool Grinds substances into powder 10 gp · 20.00 lb advanced_class_guide tool goods tools
Handaxe Weapon This one-handed axe is short (roughly 1 foot long) and designed for use with one hand. Damage: 1d6 6 gp · 3.00 lb core-rulebook weapon
Haramaki Armor Also called a belly-warmer, a haramaki is a simple silken sash lined with chainmail or articulated metal plates and tied about the stomach to protect it. AC +1 3 gp · 1.00 lb ultimate-equipment armor
Harpoon Weapon A harpoon is a barbed spear with an attached rope 50 feet or less in length. Damage: 1d8 5 gp · 16.00 lb grapplesee-text ultimate-equipment weapon grapple see-text
Harrow Deck Gear This is a traditional fortune-telling deck of cards used by soothsayers and seers. 100 gp ultimate-equipment gear item
Hawk Mount This Tiny, short-winged raptor is a popular hunting bird, but is utilized more often by lower nobility than by commoners without titles. 18 gp · 2.00 lb ultimate-equipment mount animal
Headsman's Blade Weapon 1/day assassinate (as slayer advanced talent) full-round action to study, DC 15 to avoid death|!PRECLASS:1,Slayer=1 +2 to enhancement bonus vs. Damage: 2d6 / 18-20 50 gp · 8.00 lb advanced_class_guide weapon resizable melee
Healer's Kit Tool This collection of bandages and herbs provides a +2 circumstance bonus on Heal checks. 50 gp · 1.00 lb core-rulebook tool tools-and-skill-kits
Heavy Crossbow Weapon You draw a heavy crossbow back by turning a small winch. Damage: 1d10 / 19-20 50 gp · 8.00 lb ultimate-equipment weapon
Heavy Flail Weapon Similar to a light flail, a heavy flail has a larger metal ball and a longer handle. Damage: 1d10 / 19-20 15 gp · 10.00 lb disarmtrip ultimate-equipment weapon disarm trip
Heavy Mace Gear A heavy mace has a larger head and a longer handle than a light mace. 12 gp ultimate-equipment gear
Heavy Pick Weapon This variant of the light pick has a longer handle and can be used with one or two hands. Damage: 1d6 8 gp · 6.00 lb core-rulebook weapon