Pocketed Scarf Gear An elaborate design disguises several small pockets on one side of this scarf. 8 gp · 1.00 lb ultimate-equipment gear item
Poison (Blistercap Spore) Gear Contact; Fort DC 20; Freq 1 rnd (6); Effect 1d2 Dex drain and 1 Con drain/Sickened 1 min; Cure 2 saves 1125 gp ultimate_wilderness gear goods poison
Poison (Blue Star) Gear Ingested; Fort DC 15; Onset 10 min; Freq 1 min (6); Effect 1d2 Con dmg, -2 penalty on saves vs. 500 gp ultimate_wilderness gear goods poison
Poison (Breath Of The Mantis God) Gear Inhaled; Fort DC 21; Freq 1 min (6); Effect 1d4 bleed/1d3 Con dmg (see text); Cure 2 consecutive saves 1500 gp adventurer_s_guide gear goods poison
Poison (Cloudthorn Venom) Gear Injury; Fort DC 14; Onset 1d4 rnds; Freq 1 hr (3); Effect 1d3 Str and Dex dmg, unable to feel pain for 1 hour (see text); Cure 1 save 400 gp ultimate_wilderness gear goods poison
Poison (Crone's Curse) Gear Inhaled; Fort DC 16; Onset 1d4 hrs; Frequency 1 day (6); Effect 1 Dex and Wis dmg, -4 on saves to resist effects of extreme temps; vulnerable to cold and fire dmg; Cure 2 saves 600 gp ultimate_wilderness gear goods poison
Poison (Draughtcap Fungus) Gear Ingested; Fort DC 16; Onset 4d6 hrs; Freq 1 hr (8); Effect 1d2 Str dmg, dehydration (see text); Cure 2 saves 150 gp ultimate_wilderness gear goods poison
Poison (Goblin's Eye) Gear Ingested; Fort DC 13; Onset 1 min; Freq 1 min (6); Effect 1 Con dmg, nauseated 1 min; Cure 1 save 75 gp ultimate_wilderness gear goods poison
Poison (Jackalroot Essence) Gear Injury; Fort DC 18; Freq 1 rnd (1d6); Effect uncontrollable laughter (as per hideous laughter); Cure 2 saves 600 gp ultimate_wilderness gear goods poison
Poison (Nymph's Lure) Gear Ingested; Fort DC 15; Onset 1d4 hrs; Freq 1 hr (8); Effect 1d2 Str and Wis dmg, pheremone release (see text); Cure 1 save 250 gp ultimate_wilderness gear goods poison
Poison (Red Bedlam) Gear Ingested; Fort DC 15; Onset 10 min; Freq 1 min (10); Effect confusion; Cure 2 saves 1200 gp ultimate_wilderness gear goods poison
Poison (Starving Nettle) Gear Injury; Fort DC 15; Freq 1 day (8); Effect 1d3 Dex and Con dmg, unable to eat (see text); Cure 2 saves 300 gp ultimate_wilderness gear goods poison
Poison (Styx Sap) Gear Contact; Fort DC 18; Onset 1d4 min; Freq 10 min (6); Effect 1d4 Wis dmg, loses memories from past 10 minutes; Cure 1 save 2600 gp ultimate_wilderness gear goods poison
Poison (Third Eye) Gear Contact; Fort DC 17; Onset 1 min; Freq 1 rnd (6); Effect 1d3 Wis dmg, possible confusion; Cure 2 saves 900 gp ultimate_wilderness gear goods poison
Poison (Violet Venom) Gear Contact; Fort DC 13; Freq 1 min (6); Effect 1d2 Str and Con dmg; Cure 1 save 800 gp ultimate_wilderness gear goods poison
Poison (Witch-Hunter's Sword) Gear Ingested; Fort DC 19; Onset 10 min; Freq 1 hr (8); Effect 1 Int, Wis, and Cha dmg, -5 on concentration, concentration to cast spells or use spell-like abilities (see text); Cure 2 saves 850 gp ultimate_wilderness gear goods poison
Poison Pill Ring Gear This ring has a tiny compartment under the setting, typically used to hold poison. 20 gp advanced-player-s-guide gear adventuring-gear
Poison Ward Salve Gear Gives second save against contact poison 15 gp advanced_class_guide gear goods alchemical
Poisoned Sand Tube Weapon Resembling a slim scroll case made of bamboo or metal, this tube is filled with fine sand that is soaked or coated with inhaled or contact poison. Damage: Special 1 gp · 1.00 lb see-text ultimate-equipment weapon see-text
Poisoning Sheath Gear This scabbard contains strips of natural sea sponges on its interior. 50 gp · 1.00 lb ultimate-equipment gear item
Pole Gear This 10-foot length of wood is useful for probing pits, flagstones, and murky liquids from a safe distance. 5 gp · 8.00 lb core-rulebook gear adventuring-gear
Polo Gear Gear This includes a leather helmet, a long-handled mallet, and a wooden ball. 5 gp · 5.00 lb ultimate-equipment gear item