Stirge Mount These Tiny beasts are allegedly sold for indoor defense to rich clients, but often wind up in exotic blood sports. 20 gp · 1.00 lb ultimate-equipment mount animal
Stone Gear Stone Age weapons almost always utilize stone in some way. 350 gp · 45.00 lb ultimate-equipment gear
Stone Coat Armor This weighty breastplate consists of lamellar crafted from stones. AC +8 500 gp · 45.00 lb ultimate-combat armor
Stoneplate Armor This armor is crafted by dwarven stonesmiths from alchemically strengthened plates of basalt. AC +9 1800 gp ultimate-equipment armor
Stove Can Gear This little metal container holds a waxy fuel that creates enough heat to cook with but only as much light as a candle. 10 gp · 1.00 lb ultimate-equipment gear item
Straitjacket (Common) Tool A creature wearing a straitjacket gains the grappled condition, except it is able to move. 5 gp · 1.00 lb occult_adventures tool goods tools
Straitjacket (Masterwork) Tool A creature wearing a straitjacket gains the grappled condition, except it is able to move. 50 gp · 1.00 lb occult_adventures tool goods tools
Street Meat Gear Usually sold by vendors on a thin wooden stick, these small chunks of cooked meat often come from many different sorts of creatures rats and pigeons are the most common. 1 gp · 1.00 lb ultimate-equipment gear item
Stretcher Gear A stretcher allows two people to share the burden of carrying one heavy object. 1 gp · 10.00 lb ultimate-equipment gear item
String Or Twine Gear Sold in balls or spools of 50 feet, string and twine are useful for rigging traps and alarms and are a vital component of grappling bolts and arrows. 1 gp · 1.00 lb advanced-player-s-guide gear adventuring-gear
Studded Leather Armor Similar to leather armor, this suit is reinforced with small metal studs. AC +3 25 gp · 20.00 lb core-rulebook armor
Subversive Vest Gear +2 on Sleight of Hand checks to conceal thieves' tools. 45 gp · 1.00 lb ultimate_intrigue gear goods clothing
Subversive Vestment Gear +2 on Sleight of Hand checks to conceal thieves' tools and two 1-pint flasks. 90 gp · 2.00 lb ultimate_intrigue gear goods clothing
Sugar Glass Bottle Tool Looks like glass, but doesn't do damage; +2 bonus to Bluff and Perform involving creating seemingly realistic fights with bottles 1 gp advanced_class_guide tool goods tools
Summoner's Kit Gear This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin. 8 gp · 19.00 lb ultimate-equipment gear item
Sunrod Gear This 1-foot-long, gold-tipped, iron rod glows brightly when struck as a standard action. 2 gp · 1.00 lb core-rulebook gear special-substances-and-items
Surgeon's Tools Gear When used in conjunction with a healer's kit, surgeon's tools raise the kit's bonus to a +3 circumstance bonus on Heal checks to treat wounds or deadly wounds. 20 gp · 5.00 lb ultimate-equipment gear item
Swarmsuit Gear These heavy and overlapping layers of clothing, coupled with a wide hat outfitted with a dense, veil-like netting around its brim makes it all but impossible for Diminutive and Fine creatures to make 20 gp · 10.00 lb advanced-player-s-guide gear adventuring-gear
Swashbuckler's Rapier Weapon Spend 1 panache point, as a swift action, to give this weapon the bane property for 1 round against any subtype of humanoid Damage: 1d6 / 17-20 20 gp · 2.00 lb advanced_class_guide weapon resizable melee