Ventriloquist's Dummy Tool When used as part of a routine, a ventriloquist's dummy adds a +2 circumstance bonus on Perform (comedy) checks. 100 gp · 7.00 lb occult_adventures tool goods tools
Vermin Repellent Gear This vile-smelling white paste keeps vermin at bay if spread on your skin. 5 gp ultimate-equipment gear item
Veterinarian's Kit Gear This item is the equivalent of a healer's kit, except its materials are especially suitable for treating common animals (cats, dogs, goats, oxen, sheep, and so on). 25 gp · 20.00 lb ultimate-equipment gear item
Vial Gear A vial is made out of glass or steel and holds 1 ounce of liquid. 1 gp core-rulebook gear adventuring-gear
Vigilante's Kit Gear This kit includes a backpack, a belt pouch, a blanket, torches (10), trail rations (5 days), and a waterskin. 8 gp · 22.00 lb ultimate_intrigue gear kit
Viridium Gear This deep green volcanic glass is similar to obsidian but is formed when molten rock is tainted with anomalous trace minerals from deep beneath the earth whose emanations are toxic to living things. 850 gp · 55.00 lb ultimate-equipment gear
Wagon Gear A four-wheeled, open vehicle for transporting heavy loads. 35 gp · 400.00 lb core-rulebook gear transport
Wahaika Weapon This short and broad Stone Age club is made of hardened wood or bone. Damage: 1d6 3 gp · 3.00 lb disarm ultimate-equipment weapon disarm
Wakizashi Weapon These short, slender blades are between 1 to 2 feet long. Damage: 1d6 / 18-20 35 gp · 2.00 lb deadly ultimate-equipment weapon deadly
Wandermeal Gear This tough, dried cake is a halfling invention made from flour, water, and spices. 1 gp · 1.00 lb ultimate-equipment gear item
Warhammer Weapon This weapon consists of a wooden haft and a heavy, metal head. Damage: 1d8 12 gp · 5.00 lb core-rulebook weapon
Warhammer Musket Weapon This musket has a warhammer head at the end of its barrel, which allows it to be used as both a musket and a warhammer. Damage: 1d8 1600 gp · 6.00 lb ultimate-equipment weapon
Warship Gear This 100-foot-long ship has a single mast, although oars can also propel it. 25000 gp core-rulebook gear transport
Water Clock Gear This large, bulky contrivance gives the time accurately to within half an hour per day since it was last set. 1000 gp · 200.00 lb core-rulebook gear adventuring-gear
Water Purification Sponge Gear This fist-sized blue sponge absorbs up to 1 pint of water; squeezing the water out of the sponge filters and purifies it, making it safe for drinking, washing, and similar activities. 25 gp · 1.00 lb ultimate-equipment gear item
Waterproof Bag Gear This leather sack sealed with tar or pitch keeps delicate items from being ruined by water. 5 gp · 1.00 lb ultimate-equipment gear item
Waterproof Lantern Gear Meant to shelter its flame from both water and wind, this lantern treats severe winds as strong winds, windstorms as severe winds, and hurricanes as windstorms for the purpose of determining whether t 5 gp ultimate-equipment gear item
Waterskin Gear This bag is made of an animal bladder or treated leather. 1 gp · 4.00 lb core-rulebook gear adventuring-gear
Wax Key Blank Gear This two-sided case contains a soft wax that readily takes and keeps an impression of an object pressed between the two halves, creating an excellent mold of the item. 15 gp · 1.00 lb ultimate-equipment gear item
Weapon Blanch Gear These alchemical powders have a gritty consistency. · 1.00 lb advanced-player-s-guide gear special-substances-and-items