Target a Beast that you can see within range.
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A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target's Challenge Rating isn't 0, it automatically succeeds).
As you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is Huge or smaller.
Up to three creatures of your choice that you can see within range must each make a Charisma saving throw.
You blast the mind of a creature that you can see within range.
You bless up to three creatures within range.
Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the following effects (choose for each creature): - The creature has Immunity to the Charm
One creature you can see within range makes a Wisdom saving throw.
One Humanoid you can see within range makes a Wisdom saving throw.
You speak a one-word command to a creature you can see within range.
Each creature of your choice that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition until the spell ends.
Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determi
One creature of your choice that you can see within range hears a discordant melody in its mind.
One Beast you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
One creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
One Humanoid you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
You weave a distracting string of words, causing creatures of your choice that you can see within range to make a Wisdom saving throw.
You give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide.
Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.
A willing creature you touch is imbued with bravery.
You place a curse on a creature that you can see within range.
One creature of your choice that you can see within range makes a Wisdom saving throw.
Choose a creature that you can see within range.
Choose a Humanoid that you can see within range.