You alter your physical form.
Spellbook
Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.
Choose any number of willing creatures that you can see within range.
Objects animate at your command.
You spend the casting time tracing magical pathways within a precious gemstone, and then touch the target.
You touch a willing creature.
One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration.
Roll 1d6 at the end of each of your turns for the duration.
Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects.
You take control of the weather within 5 miles of you for the duration.
You do one of the following:
For the duration, a willing creature you touch has Darkvision with a range of 150 feet.
You launch a green ray at a target you can see within range.
Until the spell ends, your attacks with weapons deal an extra 1d4 Radiant damage on a hit.
You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison.
Whispering to the spirits of nature, you create one of the following effects within range.
Choose a point on the ground that you can see within range.
You exert control over the elements, creating one of the following effects within range.
You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below).
You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action.
You convert raw materials into products of the same material.
Choose up to five falling creatures within range.
You attempt to turn one creature that you can see within range into stone.
No summary yet.