For the duration, you emit an aura in a 30-foot Emanation.
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You magically mark one creature you can see within range as your quarry.
You create a twisting pattern of colors in a 30-foot Cube within range.
A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range.
Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range.
A creature you touch has the Invisible condition until the spell ends.
One creature that you can see within range must make a Wisdom saving throw.
One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration.
Describe or name a creature that is familiar to you.
Describe or name an object that is familiar to you.
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube.
You banish a creature that you can see within range into a labyrinthine demiplane.
You drive a spike of psionic energy into the mind of one creature you can see within range.
You gain the Invisible condition at the same time that an illusory double of you appears where you are standing.
You attempt to reshape another creature's memories.
When the Cylinder appears, each creature in it makes a Constitution saving throw.
Choose an area of terrain no larger than 40 feet on a side within range.
You radiate a concealing aura in a 30-foot Emanation for the duration.
You attempt to craft an illusion in the mind of a creature you can see within range.
You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature.
You attempt to transform a creature that you can see within range into a Beast.
You create an illusory copy of yourself that lasts for the duration.
For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.