Choose up to three creatures within range.
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You set an alarm against intrusion.
An aura extends from you in a 10-foot Emanation for the duration.
An aura of antimagic surrounds you in 10-foot Emanation.
You touch a closed door, window, gate, container, or hatch and magically lock it for the duration.
An aura radiates from you in a 30-foot Emanation for the duration.
One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration.
Choose any number of creatures within range.
Choose a spell of level 5 or lower that you can cast, that has a casting time of an action, and that can target you.
You attempt to interrupt a creature in the process of casting a spell.
A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
You touch a creature and grant it a measure of protection from death.
For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you.
Choose one creature, object, or magical effect within range.
You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor.
You touch a willing creature.
An immobile, shimmering barrier appears in a 10 foot Emanation around you and remains for the duration.
You inscribe a glyph that later unleashes a magical effect.
You touch a creature and magically remove one of the following effects from it: - 1 Exhaustion level - The Charmed or Petrified condition - A curse, including the target's Attunement to a cursed magic item - Any reduction to one of the targ
You create a ward that protects up to 2,500 square feet of floor space.
You touch a point and infuse an area around it with holy or unholy power.
Choose a creature that you can see within range.
A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
For the duration, you emit an aura in a 30-foot Emanation.