Pathfinder 1e Archetype Witch

Alley Witch

Some witches find their spark of magic in the long, dark shadows and forgotten places within the city.

Class
Witch
Kind
Archetype
Granted Spells
Replaces
1 feature

Some witches find their spark of magic in the long, dark shadows and forgotten places within the city.

Replaces

Hex

Archetype Features

Child of the Streets Level 1

An alley witch gains Bluff and Knowledge (local) as class skills, but loses Knowledge (nature) and Knowledge (planes) as class skills. This alters the witch's class skills.

Crowd Patron Level 1

An alley witch draws power not from a patron, but from the crowd of minds around her. She doesn't select a patron at 1st level; instead, she gains the following bonus spells at the listed levels. 2nd--ears of the city, 4th--alter self, 6th--witness, 8th--shadow step, 10th--mage's private sanctum, 12th--heroes' feast, 14th--limited wish, 16th--create demiplane, 18th--shades. This ability alters witch's familiar.

Speak to the City Level 1

An alley witch builds a special rapport with a single city. At 1st level, she can select one settlement whose type is large town size or larger. Within this settlement, she gains a +2 bonus on initiative checks, as well as Knowledge (local), Perception, Stealth, and Sense Motive checks. At 6th level and every 5 witch levels thereafter, this bonus increases by 2. The alley witch can build a rapport with a new city after 30 days of remaining there; this severs her bond to her previous settlement. This ability replaces the witch's 1st-level hex.

Hex Trader Level 6

At 6th level, once per day as a full-round action, an alley witch can bind a hex she knows into a feather, bead, or other small token. Any creature holding this token can use that hex once as if using a potion, targeting itself or a creature it touches. While a hex is sealed into a token, the alley witch loses her ability to use that hex until the token is used or she can recover the token. If a hex can be used in increments (like the disguise hex), the alley witch decides how many increments the token contains when making it. If a hex has no set duration, it lasts for 1 minute once activated. This ability replaces the witch's 6th-level hex.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Heroes of the Street · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 18, 2026.

Open Game Content reproduced from Heroes of the Street by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Heroes of the Street on 2026-09-18.

How this notice was generated

Sources Used in This Record
  • Based on class: Witch (Class) — core content under OGL 1.0a
View references and cross-links for Alley Witch

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.